Reflections on Two Months of Working on a Passion-Driven Project
Recently, I participated in an independent game project powered by passion, where a group of online friends came together to remake a single-player game set in the Three Kingdoms period. “Powered by passion” here means working without pay, driven solely by the desire to pursue a dream. From February 4, 2024, when I first learned about the group, to February 7, when I joined, and up until April 4, when I left, I spent a total of two months on this project. I don’t want to dwell too much on the issues I encountered in this development team, as they were quite specific to the group and not necessarily applicable to other situations. Instead, I want to share some insights and advice for individual developers who might be considering joining a passion-driven project. ...